
conductor lite now goes ogg vorbis !
Conductor Lite contains a c++ dynamic link library (CME.dll) and a loop
builder tool. CME gives you the possibility to switch musically (in time
of the bar) between audio-loops. Fill-ins are used to blend from loop to
loop, this way different music-loops link perfectly together. You can simply
synchronize the music to your action scene by changing the CME action-parameter
(1-4).
With Conductor Lite - computer games become much more cinema-like.
To demonstrate you how conductor sounds in real life, please download the free installation-package (21 MB) and start the Conductor Lite application, which offers you to listen to the demosongs (themes) and test the loop-switching.
What you need for usage:
* An audio-callback to get the processed audio data or use CME-WaveOut playback
* someone who creates music-loops (e.g. ask us) or simply use the included
demo-library!
CME API:
CME_GetVersion();
CME_GetWaveNumDevices();
CME_GetWaveDeviceName(long deviceId);
CME_InitWaveOut(long deviceId, numBuffers);
CME_GetWaveOutPeak(short *l, short *r);
CME_CloseOutDevices();
CME_Load(long inst, char *filename);
CME_Play(long inst, long play);
CME_GetSamples(long inst, short *l, short *r);
CME_SetAction(long inst, long num);
CME_SetLastAction(long inst, long num);
CME_FadeIn(long inst, long samples);
CME_FadeOut(long inst, long samples);
CME_SetAttributes(long inst, long vol, long pan);
CME_GetPlaying(long inst);
CME_Close();
free
download for windows platform (c++, purebasic, Blitz3D)
buy license
free usage:
The Conductor Music Engine (CME.dll) is free for non-commercial use. If
you are a non-commercial entity and are not charging for your software,
and the software has no other commercial purpose (eg. advertising/promotion),
then you can use CME.dll and it's Conductor Lite's demosongs for free. Otherwise
you have to pay for a license.